WHAT THIS IS
A shared world where every player builds a rail network into the same living market. You earn cash by hauling goods, and standing — the score that matters — by supplying your home city and running passengers. Around you, computer-run rail companies are doing the same thing, around the clock.
YOUR FIRST FIVE MINUTES
Drag from any industry to your home city (the ⌂ name, top-left, tap it to center the map). A price chip follows your finger — release to claim the route. Redraw the same line to add a second train.
Tap a city for what it's buying and who's supplying it. Tap an industry to light up its supply chain — dashed links are unclaimed opportunities. Tap a good in the city panel to see where to get it.
Deliver an input to a factory (say grain → mill), then haul its output to your home city. That's an integrated chain — it multiplies your standing (watch the ×3 badge, top right).
The chip at the bottom left. Start a building upgrade (they finish on their own — one can queue), and check the Laboratory: new engine types unlock with research points that accrue over time.
THE HABIT WE'RE TESTING
This game is designed around short check-ins, not marathons. Come back for ~3 minutes, a few times over the round: collect what happened, service tired trains (🚂 on a route chip), react to price spikes, start the next upgrade, leave. The world keeps running without you — that's the point. Please don't feel obliged to grind.
WORTH KNOWING
· Your progress sticks to this browser — use the same device/browser each visit.
· One full round runs about 3–4 days through six industrial eras — the clock under the logo counts down to the next era, when new goods and engines arrive. Good moment to drop in.
· Every route has settings — tap the type pill on its chip (e.g. Freight) to pick its engine and type and toggle Fallback: a flat low price when a market crashes, but no standing. Try Fallback if your prices tank overnight.
· Tap a stop on one of your routes to make it a pass-through (the train rolls through without trading) — handy for crossing a city you don't want to sell into.
· Rough edges are expected — you're playing a prototype.
WHEN YOU'VE PLAYED
There's no account and no way for us to reach you — the feedback form is our only line in. Once you've had a few check-ins, please tell us everything: what confused you, what felt good, where you got stuck. It's short, and it directly shapes the game.
SHARE FEEDBACK →the same link lives in-game under ⚙ Settings, any time.